Portfolio / Software

  1. Ocarina of Time Geoguessr

    A ‘Geoguessr’-like gamemode for Ocarina of Time, built on Ship of Harkinian. The game connects to a Python server using SoH’s networking protocol ‘Sail’, and communicates back and forth to read player position and tell the player’s client to spawn actors and effects. The game is also modified lightly, for gamemode-specific tweaks like removing enemies and some traps.

  2. Hologram Shader

    A custom Star Wars-style hologram effect shader, as a Garry’s Mod addon. The shader is written in HLSL. It uses some interesting techniques regarding alpha, depth, and surface normals to workaround some odd quirks of Source Engine models.